söndag 2 januari 2011

black rain

Time to clear the board!

2010


RDM
- Retired
dia III 1 (feb)
para II 4 (dec)
slow II 5/5 (dec
convert 3/5 (jan)
90 (dec
estoquers set 3/5
estoquer's cape
enfeebling magic 8/8


SAM - Retired
cat 1 10/10 (jan)
tomoe (jan)
rindomaru (jan)
myochin kote +1 (mar)
snow gorget

DRG -Hiatus
str 4/5 (nov)
87
skogul lance
oathkeeper
stingray
nifty mantle
Lancers mantle (oct)
Lancer's feet
Lancer's leg +1
Lancer's head
Ace's mufflers
wyrm set stored (jan)
super jump 5/5 (jan)
high jump 5/5(feb)
angon 3/5 (jan)
empathy 1/4 (feb)
Lancer's torque

BLU
-Retired
jubbah 2 (feb)

RNG - Active
HP 3/3 (jan)
light gorget (jan)
scouts socks (feb)
flashy shot (apr)
stealth shot 3/3(sep)
scouts belt (jun)
snapshot 5/5 (aug)
recycle (aug)
rapid shot 5/5 (jul)
camofalge 3/5 (aug)
seige bow
sylvan scarf
sylvan legs +1
sylvan head +1
sylvan hands
sylvan bod
sylvan feet +1 (dec
sylvan chalamys (dec
rng 90
praeda feet
shunten hachimaki (dec
virtus crossbow
aias bonnet
shutzen mittens
arctiers torque
libeccio mantle
aquiline belt

PUP - Active
pup90
MP 5/5 (feb)
soil gorget (nov)
dastanas+1 (jan)
category 2 merits done (jan)
activate 4/5 (april)
hades sainti (feb)
animator +1 (mar)
enkidus harness
Taipan fangs +2 (ice)
Taipan fangs +1 (fire)
cirque pantaloni +1 (sept)
cirque sash (sept)
cirque scarpe (oct)
cirque capello +1 (nov)
cirque hands (dec
cirque bod
dessultor tassets (nov)
afflictors (nov)
shaolin belt (nov)
tokon hachimaki (dec
cirque necklace (dec
demagogue's sash (feb)

SMN - Retired
cat 1 2/10
cat2 6/9 (feb)
summoning magic capped (mar)
summoners horn (jan)
summoners spats (mar)
summoners bracers
narshira gages (mar)
fay crozier (jan)
smn af (for +1) (jan)
summoners cape (mar)

NIN - Active
90
cat 2 merits 10/10
arhats jinpachi+1 (feb)
75 (mar)
shiranui (apr)
blade kamu (mar)
blade ku (mar)
koga 5/5 (jun)
b.haidate (mar)
blau dolch (mar)
scouter rope (mar)
emissary boots (mar)
varangian helm (oct)
iga kyahn +1(nov)
iga hakama +2
iga tekko (dec
iga ningi
iga zukin +1 (nov)
suppanomimi (nov)
kamome (nov)
qirmiz tath. (nov)
san ninjutsu (nov)
subtle blow 5/5 (nov)
cavaros mantle (nov)
merits 10/10 (dec)
ample gloves dec
heafoc mitts dec
sasuke tekko dec
astute cape dec
iga erimaki dec
iga dochugappa dec
twilight belt dec
twilight torque dec

måndag 25 oktober 2010

Mind Riot

i usually save this post for the end of the year, but the world has changed so much that i must amend the goal list early. restricting it to gear for now as there are still level caps to come.

Ninja

suppanomimi
ninja chainmail +1 (plaited chord)
ninja kyahn +1 (plaited chord, ebony laquer)
kamome (sobek) misx
kannagi (48 helms of briareus) ltp
usukane haramaki (35 25 15 piece, 2 imperial wootz ingots)
yasha jinpachi
cavaros mantle (rasknovik) KH
koga tekko +1 (dynamis tavnazia/xarcabard + dynamis buburimu)
iga seals legs
qirmiz tathlum vun
hope torque
iga erimaki KH
iga dochugappa vun
enchu+1 (unknown path)

Puppetmaster

cirque necklace (keesha poppo)
faith torque
soil gorget (1 yovra 2 aern organs)
goliard saio
usukane sune-ate
cirque scarpe
cirque seals (feet)
kemas earring
taipan fangs +2 (fire)
ursine claws +1 (10 baby blobignags, magnnag. necklets, mictl. habits)
dessultor tassets (asa finished)

Ranger

harrier +1
murti bow
exequy gun
Loki's kaftan (turul)
volley earring
sylvan seals (head/feet)
sylvan chalamys (smok)
sylvan boutillons
mekki shakki

Dragoon
lancer's torque
lancer's seals (head/legs/feet)

tisdag 12 oktober 2010

good eye closed

so, aside from some af3 pieces, DRG has been put to bed in spirit. there are only two pieces i would like for it from abyssea. lancer's torque and skogul lance. the rest of my prioreties belong to nin, ranger and pup.

throughout all these updates, ranger has seemed to evolve the least. new powers while welcome, are not really groundbreaking. unless you concider what magian trials have done for them, which is making all the hard to obtain gear ranger needed before, lower priorety and easier to achieve. the need for salvage znm scnm most relic, and some sky gear has all been replaced with a few pieces. bringing everything to a nice even state.

not every job has been effected this same way, but the most abusive pieces (salvage) are not all created equal. the hardest piece of skadi, atleast for my ranger, has been replaced by the new loki's kaftan, which drops from turul, a huge dragon/bird~thing. by comparison, it's MILES easier than trudging through remnants zones for pieces of an armor, then paying millions to have it crafted into a fairly unimpressive piece. also it's a jerkin model, and if anyone has seen me and knows of my kyudo-gi, you know how much i love them.

so besides the gear, the weapons are incredible, on par or beating relics with relatively little to no effort required in comparison. the bases are free, and the final upgrades are cheap ~ ish if you choose to buy your required items. the difference for ranger is that while other weapons are groundbreaking and completely changing the ways people deal damage, this is simply a linear step for us... which feels slightly boring.

the OAT option is nice ,if less impressive. while the empyrean option is flashy, yet uninspiring. it may be that because of ranger's unique play style, it set's us apart from the other jobs as we all creep toward the end. the main changes so far have been through subjob upgrades thus far, and the minimal changes to the main job seem dull (camouflage's -enmity, double-shot)

in the coming months we'll finally be hitting level 90, and i hope with that increase, we will see the game changing updates for rng. the empyrean weapon skills have changed some jobs permanently if attained, dealing damage well above where ranger was the lone wolf, and surpassing us in most normal areas. (dot/spike dmg) and now that the playing field is even, we will have to fight desperately to stay on top with the sam's drk's and drg's.

söndag 19 september 2010

SUPERUNKNOWN

Alive! surviving the edge of the abyss, and its amazing!

level cap increases have hit, and everything is getting amazing. most of the old gear goals have gone out the window. along with that upset, many casualties have occured. due to the new requirement of focus, many of my jobs have been cut, and now exist in an indefinate retirement. and more may join them, or come out of it.

samurai and red mage were the first to go to the timeless garden. next came blue mage, and finally summoner. my old stand by, dragoon is likely next to join them. blue mage may end up taking dragoons place in the roster. returning a job to action is a serious time commitment, therefor the usage of each is weighed before the job is stripped and put away.

blue mage requires extra time on top of re gearing and partying concidering new spells must be farmed, weapons must be quested, nms must be killed etc. that said, it has become an extremely powerful profession recently. New spells are amazing even without the extra attention to gear builds they required before.

As Blue overall looks promising, Dragoon is losing steam, due to its requirement of brand new high power equipment, which is seperate from my other currently active jobs. while its power and usefulness has increased linearly with other similar jobs (sam/war/drk) the resulting path and potential seem out of my reach. my dragoon is like a classic car that is requiring just too much work to stay competitive. it probably wont see levels beyond 85.

these were the same conditions that claimed most of my jobs. i spread myself too thin, the result of which left me without the resources to play any at their max potential. while blu may or maynot be played again, and dragoon is looking at retirement options, i have one job still on trial.

Ninja i started early this year out of curiosity (and excuse to improve sam gear) quickly maxed out, recieving top end gear and full sets extremely quickly. top end katanas came naturally. all high end samurai gear carried over (merits unfortunately are still blank due to prioritizing) somehow i procured a very well geared ninja short of some +1's. my ninjutsu skill is rather low but other than that, its a solid job.
Ive level'd it well past its hayday and in fact, its concidered low tier overall now days. it has lost mostly any definition of a role to specialise in. as far of JoAT jobs, it fares worse than the multitude of other ones. overall i cant find a use for it yet. outside soloing.. breaking ninja down to each of its elements is even worse.
Dancer has taken over any previous damage role nin had. better natural survivability, higher damage output given they have near identical attack rate due too natural dual wield, coupled with better weapon skills and lower delay weapons , better solo performance, desired spot in an alliance, and more natural evasion. (nin doesnt recieve evasion bonus JT)
So.. melee nin is dead. what other options do we have? ninja was given the tools to attack extremely quickly, have high evasion, deal critical hits at an enhanced rate, debuff with fast tools, deal elemental magic damage with no mp, and effectively use ranged attacks. truely a well rounded job, but it has no native hate gaining abilities, that is left to your support job. which severely limits tanking ability, and as i covered. dancer has all those tools, so we are left with magic and ranged damage. neither are optimal for nin and its close ranged style.
throwing chakram have no worthwhile base damage, shuriken are too expensive/dont stack/too rare - basically not worth the effort. the other option, guns are better saved for rangers and corsairs who aren't so limited. which leaves magic damage.
Ninja has recently received many updates to try and fix the job overall, and many new debuff spells. which as a newcomer, look mostly useless. while they offer a unique source of ailments that no other job can CAST on an enemy, that does not give them a role in an alliance worthy of replacing a traditional damage/healer/support job, leaving the ninja to go solo or low man something.
With elemental ninjutsu there is potential to throw out small spells rapidly, for numbers similar to decent melee crits on the low end, all the way up to tier 3 magic spells (a 200-500 damage range). this sounds great on paper, the overall damage is solid and reliably quick. seems like a no brainer direction. the issue here is these high damage spells either haven't been tested, or results haven't been reported on high level enemies. there is a shortage of mage gear ninja can wear, that which is available isnt very cheap to obtain, and without proper support, those high damage 200+'s can quickly become mid 100's or less for the ni line of spells. i have no experience with san level but the increase isnt very high.
now, i haven't touched on this yet, but corsair has this style all covered. quick draw is slower, but higher damage, the shots are reliable dmg wise, not as subject to resists, also available to ranger through support jobs.
i like to take jobs in different than the normal direction, but i'm at a loss here because ninja has no direction what so ever.

anyway, this tirade has gone on too long, so i will just make this a 3 part post.

torsdag 17 juni 2010

formal update

doing some summer cleaning and updating. so far i've aquired about 1/2 the things on my list, but not as quickly as i had hoped. gone through some ls's, lost touch with some friends, but its ok. finally received scouts belt, now rng will be up with the mains (drg/pup) and stored nin relic.

af+1's need completing (nin head/bod/hands/feet) sam (head) rng (hands) smn (feet).
relic legs for pld will be needed for storage, as will rdm legs/hat and smn body/feet.
salvage continues to be a major pain, trying to complete usukane legs/feet and start head/hands.
also looking into skadi legs and hoping to start ares legs as well.

in other events, add on scenario's i need to complete final fights, (head/legs) scnm still need rng head, campaign ops, we need to regain control and unlock fiat lux again, as nocturnus armor my drg desperately needs.
in sea, nothing but xp is dropping, and it doesnt seem to be getting any better. there is the new trial of magians system i am having trouble completing. need 24 tier 2 vnm for katana and polearm, and many arcana/hippogryphs for my rng gun


i have decided, that with the coming update, i will no longer be continuing support (leveling) of many of my jobs: samurai, red mage, blue mage, and summoner will remain below 80 until further updates warrant playing them. although popular and powerful, they are no longer enjoyable to me, and also under too much scrutiny for me to keep updated.
dragoon and puppet master, will be mains, followed by ranger.
ninja may or may not be included in the main category, it's solo prowess is unquestionable, but it's general power is extremely low, further analysis in future updates will need to be observed

more gear updates will come as they drop. this page will return to a normal update basis.

~see you on the battlefield.